

It is the least common denominator of its genre it embodies all the bulk that an action game has to, but none of the extra bits and new capabilities that allow better games to define themselves. SORM shares almost every cliché among modern FPS. In any event, SORM has much in common with the other wartime Ops titles. It’s a phenomena I find rather peculiar, and I wonder whether it simply points to a lack of creativity among game publishers, or that the publishers are attempting to benefit by fooling naïve gamers into thinking their title is somehow linked to other popular “Ops†titles. Likewise, as no doubt many of you have noticed, gamers have been inundated of late with a plethora of “Ops†titles (short for Operations). For example, Medal of Honor is incredibly playable and lovable for many reasons, but mainly because it recreated historical battles with an awe-inspiring realism never before (and arguably, never since) seen in a video game. Practically every wartime shooter game thus far has successfully defined itself through numerous quirks and innovations. You’re Nick Hayden, and if this doesn’t sound like every other war-based First-Person-Shooter on the market, I don’t know what does. Countless waves of enemy meat spring forth from every rock, barricade, window or other rampart, firing terribly ineffective weapons towards you and your squad mates. You’re an elite delta-force operative, the best of the best, trained to survive in the most hostile environments, making due with a limited arsenal and little support.
